Feb 09, 2008, 04:32 PM // 16:32
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#1
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Academy Page
Join Date: Aug 2006
Location: Dallas
Guild: {Shepherds Of Silence}
Profession: Rt/R
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Trying to add Kaolai
Hey guys I was curious what you would change around with this build. I'm trying to add [skill]Protective was Kaolai[/skill].
My attributes are (from memory)
Restoration 14
Channeling 12ish
Spawning the rest...maybe its 4 or 5
[skill]Spirit Light[/skill][skill]Mend Body and Soul[/skill][skill]Weapon of Remedy[/skill][skill]Splinter Weapon[/skill][skill]Weapon of Warding[/skill][skill]Flesh of My Flesh[/skill][skill]Life[/skill][skill]Ancestors' Rage[/skill]
Again im trying to fit Kaolai in there....any suggestions? Thanks!
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Feb 09, 2008, 04:36 PM // 16:36
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#2
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Desert Nomad
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swap mend body and soul imo. You got a condition removal in remedy
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Feb 09, 2008, 04:36 PM // 16:36
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#3
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Emo Goth Italics
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Remove HardRes?
EDIt; what pyro said!
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Feb 09, 2008, 04:37 PM // 16:37
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#4
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Krytan Explorer
Join Date: Aug 2007
Guild: Rank Three Plus Pug [deer]
Profession: W/
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drop spirit light.
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Feb 09, 2008, 04:39 PM // 16:39
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#5
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Academy Page
Join Date: Aug 2006
Location: Dallas
Guild: {Shepherds Of Silence}
Profession: Rt/R
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You ever get stuck on a build...and you cant change it lol. Its like new shoes but still wearing your old ones.
I see your point with Mend Body and Soul....I think I kept it in for the added heal I can do and it was another condition remover.... I'll play around with that. Thanks.
Spirit Light i think if I recall gives me a heal of 172...So...between the two healing spells im guessing you guys are suggesting. I appreciate the suggestions. What if I drop Life? Or should I take out a heal....
Last edited by br0thergr1m; Feb 09, 2008 at 04:49 PM // 16:49..
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Feb 09, 2008, 05:33 PM // 17:33
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#6
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Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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Drop Ancestors..that way you are pure heal :/
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Feb 09, 2008, 05:52 PM // 17:52
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#7
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by Berek
Drop Ancestors..that way you are pure heal :/
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Ancestor's is one of the best skills in the game, how can you say no to a 5 energy 110 damage aoe spell that casts instantly?
Personally I would drop the res, if you drop mend body and soul you are losing the only true self heal you have, since spirit light won't work when there are no spirits.
If you are planning on people in your group dieing so much that you run out of res signets then its time to rethink your group build.
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Feb 09, 2008, 06:02 PM // 18:02
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#8
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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I always have a hard time picking between Spirit Light and Mend Body & Soul, but I'd suggest removing Mend Body & Soul because you already have a condition removal, and Spirit Light is a bigger heal. The only disadvantage is a 1 second longer recharge, which is irrelevant the majority of the time.
Keep in mind that Wielder's Boon is also a very nice heal.
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Feb 09, 2008, 06:43 PM // 18:43
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#9
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Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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Quote:
Originally Posted by The Meth
Ancestor's is one of the best skills in the game, how can you say no to a 5 energy 110 damage aoe spell that casts instantly?
Personally I would drop the res, if you drop mend body and soul you are losing the only true self heal you have, since spirit light won't work when there are no spirits.
If you are planning on people in your group dieing so much that you run out of res signets then its time to rethink your group build.
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True it is an AMAZING skill..
But if you are concentrating on dealing damage, what's the point in trying to heal...
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Feb 09, 2008, 07:13 PM // 19:13
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#10
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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He's not concentrating on doing damage. His build is supporting defense and offense, which just so happens to be the best thing a rit can do.
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Feb 09, 2008, 07:39 PM // 19:39
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#11
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ǝuoʞoɯ
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kick mend body IMO.
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Feb 09, 2008, 08:44 PM // 20:44
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#12
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Academy Page
Join Date: Aug 2006
Location: Dallas
Guild: {Shepherds Of Silence}
Profession: Rt/R
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Cool guys! Thanks for the suggestions. Yeah its a hybrid build ...support and offense. I didnt want to get rid of Ancestors ( I love that spell)....but it sounds like the the overall verdict is to kick mend. Again I appreciate it.
I forgot all about Wielder's Boon....I'll have to look at that.
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Feb 09, 2008, 09:36 PM // 21:36
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#13
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Krytan Explorer
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Quote:
Originally Posted by Berek
True it is an AMAZING skill..
But if you are concentrating on dealing damage, what's the point in trying to heal...
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Because midline characters > all
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Feb 09, 2008, 09:50 PM // 21:50
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#14
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Emo Goth Italics
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Quote:
Originally Posted by Berek
True it is an AMAZING skill..
But if you are concentrating on dealing damage, what's the point in trying to heal...
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That to me is like saying whats the point in bringing defensive buffs on a paragon w/ offensive skills...
Ancestors' is a truly powerful skill, and so is Splinter Weapon - they are practicaly the strongest rit skills in the game.
Passing them down is a big nono.
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Feb 09, 2008, 11:43 PM // 23:43
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#15
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Drop Flesh of my Flesh IMO. For support / healing / protection characters, you don't want to bother with a rez, since if a party member goes down, you should be concentrated on keeping others from not going down rather than rezzing the one that died.
And Ancestors' is kind of impractical later on in the game. Mobs have too much armor, especially melee ones, which are the ones that will be near an ally most of the time. It usually ends up dealing like 30-50 damage. Splinter Weapon will put out much more damage.
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Feb 10, 2008, 12:16 AM // 00:16
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#16
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Frost Gate Guardian
Join Date: Dec 2007
Location: In front of the computer
Guild: Shadow of the Betrayed [Nyth]
Profession: N/Rt
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Quote:
Originally Posted by Berek
True it is an AMAZING skill..
But if you are concentrating on dealing damage, what's the point in trying to heal...
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That's one of the greatest strengths of the Ritualist, the ability to pack healing and damage in one skill bar and still kick ass.
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Feb 10, 2008, 01:11 AM // 01:11
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#17
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Lion's Arch Merchant
Join Date: May 2006
Guild: MGK
Profession: W/
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iwould drop weapon of warding as its 10 energy and u have a elite weapon spell to use for ursef anyhow
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Feb 10, 2008, 02:22 AM // 02:22
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#18
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Krytan Explorer
Join Date: Apr 2007
Location: a van down by the river
Guild: iBench
Profession: P/W
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^^I would agree in PvE. Most of the time a character isnt trained that hard, I would rather have an enemy hit a WoR and loose 63 health. Plus when a character is being hit by a few enemies thats what a prot monk is for and a nice little AR spike.
pink
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Feb 10, 2008, 02:28 AM // 02:28
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#19
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The Greatest
Join Date: Feb 2006
Profession: W/
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I'd drop flesh of my flesh. If you want the res, drop mend body and soul.
Quote:
Originally Posted by Berek
True it is an AMAZING skill..
But if you are concentrating on dealing damage, what's the point in trying to heal...
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It's called a hybrid build.
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Feb 10, 2008, 02:59 AM // 02:59
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#20
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Frost Gate Guardian
Join Date: Oct 2007
Profession: Rt/
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I'll drop Spirit Light and put Kaolai.
Since MBaS and WoR seems redundant, Ill drop WoR and replaced it with Offering of Spirit, to have some form of energy management in your bar. Though you have low-energy skills but fast recharge, healing and damaging at the same time do take a toll on your energy pool.
My take.
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